SYNOPSIS
#include <s3d.h>
STRUCTURE MEMBERS
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struct s3d_obj_info { uint32_t object; uint32_t flags; float trans_x; float trans_y; float trans_z; float rot_x; float rot_y; float rot_z; float scale; float r; char name; }
DESCRIPTION
Can be used on the buffer of an event of type S3D_EVENT_OBJ_INFO. name will usually contain nothing for usual objects, but mcp objects will contain the applications names here. r is the radius of the convex sphere an object, which will also be interesting for the mcp.
Special objects like camera, pointer will have the "sys_" prefix in the name and will be named "pointer0", "pointer1" ... or "cam0", "cam1" ... For cam object, scale will contain the aspect ratio.
AUTHOR
Simon Wunderlich
- Author of s3d