SYNOPSIS
#include <s3d.h>
- int s3d_pep_line_normals(int object, const float *nbuf, uint16_t n);
DESCRIPTION
nbuf should contain n * 6 float values, for each vertex a normal vector (x,y,z), and you have 2 vertices for each line so that makes 6 float values per line in total.
AUTHOR
Simon Wunderlich
- Author of s3d