SYNOPSIS
#include <s3d.h>
- int s3d_push_polygon(int object, uint32_t v1, uint32_t v2, uint32_t v3, uint32_t material);
DESCRIPTION
-
int oid = s3d_new_object(); // create a new object s3d_push_vertex(oid, 0.0, 0.0, 0.0); s3d_push_vertex(oid, 0.0, 1.0, 0.0); s3d_push_vertex(oid, 1.0, 0.0, 0.0); s3d_push_material(oid, 0.3, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, 0.0); s3d_push_polygon(oid, 0, 1, 2, 0); // this will create a red polygon
AUTHOR
Simon Wunderlich
- Author of s3d