SYNOPSIS
#include <s3d.h>
- int s3d_push_vertices(int object, const float *vbuf, uint16_t n);
DESCRIPTION
-
float vertices[] = { 0.0, 0.0, 0.0, 1.0, 2.0, 3.0, 3.0, 2.0, 1.0}; s3d_push_vertices(object, vertices, 3); // pushing 3 vertices
AUTHOR
Simon Wunderlich
- Author of s3d