SYNOPSIS
#include <s3d.h>
- int s3d_translate(int object, float x, float y, float z);
DESCRIPTION
-
Warning
Translation is absolute, not relative!
-
s3d_translate(object, 2, 0, 0); s3d_translate(object, 4, 0, 0); // object will end up at 4,0,0 and not 6,0,0!!
AUTHOR
Simon Wunderlich
- Author of s3d