Other Alias
The SbColor class contains the redSYNOPSIS
#include <Inventor/SbColor.h>
Inherits SbVec3f.
Public Member Functions
SbColor (void)
SbColor (const SbVec3f &v)
SbColor (const float *const rgb)
SbColor (const float r, const float g, const float b)
SbColor & setHSVValue (float h, float s, float v)
SbColor & setHSVValue (const float hsv[3])
void getHSVValue (float &h, float &s, float &v) const
void getHSVValue (float hsv[3]) const
SbColor & setPackedValue (const uint32_t rgba, float &transparency)
uint32_t getPackedValue (const float transparency=0.0f) const
Additional Inherited Members
Detailed Description
The SbColor class contains the red, green and blue components which make up a color value.
This class is used within other classes in Coin. It inherits the SbVec3f class, interpreting the 3 component vector as a vector in the RGB cube where the red, green and blue components corresponds to x, y and z respectively.
SbColor also adds a few extra methods for convenient handling of setting and getting color values as 32 bit packed values or as HSV values.
See also:
- SbVec3f, SbColor4f
Constructor & Destructor Documentation
SbColor::SbColor (void)
Default constructor. The color value will be uninitialized.SbColor::SbColor (const SbVec3f &v)
Construct and initialize an SbColor with the red, green and blue values given by the v vector.SbColor::SbColor (const float *constrgb)
Construct and initialize an SbColor with the red, green and blue taken from given rgb array.SbColor::SbColor (const floatr, const floatg, const floatb)
Construct and initialize an SbColor with the given red, green and blue values.Member Function Documentation
SbColor & SbColor::setHSVValue (floathue, floatsaturation, floatvalue)
Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0° and 1 is equal to 360°.See also:
- getHSVValue().
SbColor & SbColor::setHSVValue (const floathsv[3])
Set the color as a hue, saturation, value triplet. The hue component should be normalized to within [0, 1] before you call this method, where 0 is equal to 0° and 1 is equal to 360°.See also:
- getHSVValue().
void SbColor::getHSVValue (float &h, float &s, float &v) const
Return the color as a hue, saturation, value triplet.See also:
- setHSVValue().
void SbColor::getHSVValue (floathsv[3]) const
Return the color as a hue, saturation, value triplet.See also:
- setHSVValue().
SbColor & SbColor::setPackedValue (const uint32_trgba, float &transparency)
Set the color value as a 32 bit combined red/green/blue/alpha value. Each component is 8 bit wide (i.e. from 0x00 to 0xff), and the red value should be stored leftmost, like this: 0xRRGGBBAA.The transparency value is not stored internally in SbColor, just converted to a transparency value in [0, 1] and returned in the transparency field. A value of 1.0 means completely transparent and a value of 0.0 is completely opaque.
See also:
- getPackedValue().
uint32_t SbColor::getPackedValue (const floattransparency = 0.0f) const
Return color as a 32 bit packed integer in the form 0xRRGGBBAA. The transparency part of the return value is taken from the supplied transparency argument.See also:
- setPackedValue().
Author
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