CATEGORY
Core, Audio, StructureSYNOPSIS
use SDL;
use SDL::AudioSpec;
SDL::init(SDL_INIT_AUDIO);
my $audio_spec = SDL::AudioSpec->new();
$audio_spec->freq(22050); # 22050Hz - FM Radio quality
$audio_spec->format(AUDIO_S16SYS); # 16-bit signed audio
$audio_spec->samples(8192); # Large audio buffer reduces risk of dropouts but increases response time
$audio_spec->channels(1); # Mono
$audio_spec->callback('main::callback');
sub callback
{
# do something here
}
DESCRIPTION
The "SDL::AudioSpec" structure is used to describe the format of some audio data. This structure is used by "SDL::Audio::open_audio" and "SDL::Audio::load_wav". While all fields are used by "SDL::Audio::open_audio", only "freq", "format", "samples" and "channels" are used by "SDL::Audio::load_wav". We will detail these common members here.METHODS
freq
The number of samples sent to the sound device every second. Common values are 11025, 22050 and 44100. The higher the better.format
Specifies the size and type of each sample element. Values it can take are:- AUDIO_U8
- Unsigned 8-bit samples.
- AUDIO_S8
- Signed 8-bit samples.
- AUDIO_U16 or AUDIO_U16LSB
- not supported by all hardware (unsigned 16-bit little-endian)
- AUDIO_S16 or AUDIO_S16LSB
- not supported by all hardware (signed 16-bit little-endian)
- AUDIO_U16MSB
- not supported by all hardware (unsigned 16-bit big-endian)
- AUDIO_S16MSB
- not supported by all hardware (signed 16-bit big-endian)
- AUDIO_U16SYS
- Either AUDIO_U16LSB or AUDIO_U16MSB depending on hardware CPU endianness
- AUDIO_S16SYS
- Either AUDIO_S16LSB or AUDIO_S16MSB depending on hardware CPU endianness
channels
The number of separate sound channels. 1 is mono (single channel), 2 is stereo (dual channel).samples
When used with "SDL::Audio::open_audio" this refers to the size of the audio buffer in samples. A sample is a chunk of audio data of the size specified in format multiplied by the number of channels. When the "SDL::AudioSpec" is used with "SDL::Audio::load_wav" samples is set to 4096.callback
To be documented.AUTHORS
See ``AUTHORS'' in SDL.