CATEGORY
Mixer, StructureSYNOPSIS
use SDL;
use SDL::Mixer::MixChunk;
my $mix_chunk = SDL::Mixer::Music::load_WAV('sample.wav');
printf("length of audio data is %d bytes\n", $mix_chunk->alen);
printf("volume is %d\n", $mix_chunk->volume);
DESCRIPTION
Stores audio data in memory.Note: It's a bad idea to free a chunk that is still being played...
METHODS
alen
length of audio data in bytesvolume
Per-sample volume, 0-128 (normally "MIX_MAX_VOLUME" after loading)AUTHORS
See ``AUTHORS'' in SDL.