my $mix_chunk = SDL::Mixer::Music::load_WAV('sample.wav');
printf("length of audio data is %d bytes\n", $mix_chunk->alen);
printf("volume is %d\n", $mix_chunk->volume);
DESCRIPTIONStores audio data in memory.
Note: It's a bad idea to free a chunk that is still being played...
alenlength of audio data in bytes
volumePer-sample volume, 0-128 (normally "MIX_MAX_VOLUME" after loading)
AUTHORSSee ``AUTHORS'' in SDL.