int shisa_principal_update(Shisa * dbh, const char * realm, const char * principal, const Shisa_principal * ph);
- Shisa * dbh
- Shisa library handle created by shisa().
- const char * realm
- Name of realm the principal belongs in.
- const char * principal
- Name of principal to get information on.
- const Shisa_principal * ph
- Pointer to principal structure with information to store in database.
DESCRIPTIONModify information stored for given PRINCIPALREALM. Note that it is usually a good idea to only set the fields in ph that you actually want to update. Specifically, first calling shisa_principal_find() to get the current information, then modifying one field, and calling shisa_principal_update() is not recommended in general, as this will 1) overwrite any modifications made to other fields between the two calls (by other processes) and 2) will cause all values to be written again, which may generate more overhead.
RETURN VALUEReturns SHISA_OK if successful, SHISA_NO_REALM if the indicated realm does not exist, SHISA_NO_PRINCIPAL if the indicated principal does not exist, or an error code.
REPORTING BUGSReport bugs to <[email protected]>.
COPYRIGHTCopyright © 2002-2010 Simon Josefsson.
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