SYNOPSIS
#include <shishi.h>void shishi_key_realm_set(Shishi_key * key, const char * realm);
ARGUMENTS
- Shishi_key * key
- structure that holds key information
- const char * realm
- string with new realm name.
DESCRIPTION
Set the realm for the principal owning the key. The string is copied into the key, so you can dispose of the variable immediately after calling this function.REPORTING BUGS
Report bugs to <[email protected]>.COPYRIGHT
Copyright © 2002-2010 Simon Josefsson.Copying and distribution of this file, with or without modification, are permitted in any medium without royalty provided the copyright notice and this notice are preserved.