SYNOPSIS
-
sludge-engine [-f | --fullscreen | -w | --window] [{-l | --language=} number] [{-a | --antialias=} {-1 | 0 | 1}] [{-d | --debug=} {0 | 1}] gamefile
- sludge-engine [-h | --help]
DESCRIPTION
This manual page was written for the Debian distribution because the original program does not have a manual page. Instead, it has documentation in the html format; see below.
sludge-engine is a runtime engine needed to play SLUDGE games.
OPTIONS
The program follows the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below.
-f, --fullscreen
- Set display mode to fullscreen.
-w, --window
- Set display mode to windowed.
-l number, --language=number
- Set language to number (>=0).
-a number, --antialias=number
- Turn antialiasing on (1) or off (0) or choose linear interpolation (-1).
-d number, --debug=number
- Turn debug mode on (1) or off (0).
-h, --help
- Print help message.
KEYBOARD SHORTCUTS
Keyboard shortcuts allow changing some options at any time.
Alt+Enter
- Toggle between fullscreen and windowed mode.
Alt+A
- Toggle antialiasing on or off.
FILES
${HOME}/.sludge-engine/
- Games store their configurations in subdirectories of this directory.
BUGS
Please report bugs in the SLUDGE forum at m[blue]http://opensludge.sourceforge.netm[].
COPYRIGHT
Copyright © 2011 Tobias Hansen
This manual page was written for the Debian system (and may be used by others).
Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or (at your option) any later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-3.