SYNOPSIS
#include <Inventor/details/SoCubeDetail.h>
Inherits SoDetail.
Public Member Functions
virtual SoType getTypeId (void) const
SoCubeDetail (void)
virtual ~SoCubeDetail ()
virtual SoDetail * copy (void) const
void setPart (const int part)
int getPart (void) const
Static Public Member Functions
static SoType getClassTypeId (void)
static void cleanupClass (void)
static void initClass (void)
Protected Attributes
int part
Additional Inherited Members
Detailed Description
The SoCubeDetail class contains information about the parts of a SoCube shape.
Instances of this class are used for storing information about hit points on cone geometry after pick operations, and for storing information returned to tessellation callbacks.
The part indices are ordered from 0 to 5 as [ front, back, left, right, top, bottom ].
See also:
- SoCube, SoRayPickAction, SoCallbackAction
Constructor & Destructor Documentation
SoCubeDetail::SoCubeDetail (void)
Constructor.SoCubeDetail::~SoCubeDetail () [virtual]
Destructor.Member Function Documentation
SoType SoCubeDetail::getTypeId (void) const [virtual]
Returns the type identification of a detail derived from a class inheriting SoDetail. This is used for run-time type checking and 'downward' casting.Usage example:
void fuhbear(SoDetail * detail) { if (detail->getTypeId() == SoFaceDetail::getClassTypeId()) { // safe downward cast, know the type SoFaceDetail * facedetail = (SoFaceDetail *)detail; } return; // ignore if not a SoFaceDetail }
For application programmers wanting to extend the library with new detail classes: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through Inventor/nodes/SoSubDetail.h: SO_DETAIL_SOURCE and SO_DETAIL_INIT_CLASS.
Implements SoDetail.
SoType SoCubeDetail::getClassTypeId (void) [static]
Returns the type for this class.Reimplemented from SoDetail.
void SoCubeDetail::initClass (void) [static]
Initialize relevant common data for all instances, like the type system.Reimplemented from SoDetail.
SoDetail * SoCubeDetail::copy (void) const [virtual]
Return a deep copy of ourself.Note that if the Coin library has been built as a DLL under Microsoft Windows and you use this method from application code, you must make sure that both the Coin DLL and the application executable is using the same instance of a C Run-Time (CRT) library. Otherwise, you will get memory heap corruption upon deallocating the returned instances, eventually leading to mysterious crashes.
Implements SoDetail.
void SoCubeDetail::setPart (const intpartarg)
Set the part of a cube which was selected. A cube has of course six different conceptual parts -- it's sides.int SoCubeDetail::getPart (void) const
Returns selected cube part.Member Data Documentation
int SoCubeDetail::part [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
Author
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