SYNOPSIS
#include <Inventor/elements/SoGLShapeHintsElement.h>
Inherits SoShapeHintsElement.
Public Member Functions
virtual void init (SoState *state)
FIXME: write doc.
virtual void push (SoState *state)
FIXME: write doc.
virtual void pop (SoState *state, const SoElement *prevTopElement)
FIXME: write doc.
Static Public Member Functions
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void forceSend (SoState *const state, const SbBool twoside)
static void forceSend (SoState *const state, const SbBool ccw, const SbBool cull)
static void forceSend (SoState *const state, const SbBool ccw, const SbBool cull, const SbBool twoside)
FIXME: write doc.
Protected Member Functions
virtual ~SoGLShapeHintsElement ()
virtual void setElt (VertexOrdering vertexOrdering, ShapeType shapeType, FaceType faceType)
FIXME: write doc.
Additional Inherited Members
Detailed Description
The SoGLShapeHintsElement class is yet to be documented.
FIXME: write doc.
Constructor & Destructor Documentation
SoGLShapeHintsElement::~SoGLShapeHintsElement (void) [protected], [virtual]
The destructor.Member Function Documentation
SoType SoGLShapeHintsElement::getClassTypeId (void) [static]
This static method returns the class type.Reimplemented from SoElement.
int SoGLShapeHintsElement::getClassStackIndex (void) [static]
This static method returns the state stack index for the class.Reimplemented from SoElement.
void * SoGLShapeHintsElement::createInstance (void) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.void SoGLShapeHintsElement::initClass (void) [static]
This static method initializes static data for the SoGLShapeHintsElement class.Reimplemented from SoElement.
void SoGLShapeHintsElement::forceSend (SoState *conststate, const SbBooltwoside) [static]
Update gl state. Use this is you only want to modify the twoside lighting feature.void SoGLShapeHintsElement::forceSend (SoState *conststate, const SbBoolccw, const SbBoolcull) [static]
Update GL state. Use this if you don't care about the two-side lighting state.
Author
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