SYNOPSIS
#include <Inventor/nodes/SoListener.h>
Inherits SoNode.
Public Member Functions
virtual SoType getTypeId (void) const
SoListener ()
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass ()
Public Attributes
SoSFVec3f position
SoSFRotation orientation
SoSFFloat gain
SoSFVec3f dopplerVelocity
SoSFFloat dopplerFactor
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual void audioRender (class SoAudioRenderAction *action)
virtual ~SoListener ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoListener class defines listener attributes used when rendering sound.
When rendering geometry, one needs to have a camera defining certain attributes related to vieweing. The SoListener plays a similar role when it comes to rendering audio.
If no SoListener has been encountered when a SoVRMLSound node renders itself, it will use the position and the orientation of the current camera. In this case, a gain of 1, a dopplerVelocity of 0 and a dopplerFactor of 0 will be assumed.
Coin does not currently support doppler effects, so the dopplerVelocity and dopplerFactor fields are currently ignored.
FILE FORMAT/DEFAULTS:
Listener { position 0 0 0 orientation 0 0 1 0 dopplerVelocity 0 0 0 dopplerFactor 0 gain 1 }
See also:
- SoVRMLSound
Constructor & Destructor Documentation
SoListener::SoListener ()
Contructor.SoListener::~SoListener () [protected], [virtual]
Destructor.Member Function Documentation
SoType SoListener::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.Reimplemented from SoNode.
SoType SoListener::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData ** SoListener::getFieldDataPtr (void) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.Reimplemented from SoNode.
const SoFieldData * SoListener::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.Reimplemented from SoFieldContainer.
void SoListener::initClass (void) [static]
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.Reimplemented from SoNode.
void SoListener::audioRender (class SoAudioRenderAction *action) [protected], [virtual]
Action method for SoAudioRenderAction.Does common processing for SoAudioRenderAction action instances.
Reimplemented from SoNode.
Member Data Documentation
SoSFVec3f SoListener::position
Listener position. Defaults to (0.0f, 0.0f, 0.0f).SoSFVec3f SoListener::orientation
Listener orientation specified as a rotation value from the default orientation where the listener is looking pointing along the negative z-axis, with 'up' along the positive y-axis. Defaults to SbRotation(SbVec3f(0.0f, 0.0f, 1.0f), 0.0f).SoSFVec3f SoListener::gain
The gain is a scalar amplitude multiplier that attenuates all sounds in the scene. The legal range is [0.0f, any), however a gain value > 1.0f might be clamped to 1.0f by the audio device. Defaults to 1.0f, meaning that the sound is un-attenuated. A gain value of 0.5f would be equivalent to a 6dB attenuation. If gain is set to 0.0f, no sound can be heard.SoSFVec3f SoListener::dopplerVelocity
The doppler velocity of the sound. It is the application programmer's responsibility to set this value. Coin does not update this value automatically based on changes in a sound's position. The default value is (0.0f, 0.0f, 0.0f).Coin does not yet support doppler effects.
SoSFFloat SoListener::dopplerFactor
The amount of doppler effect applied to the sound. The legal range is [0.0f, any>, where 0.0f is default and disable all doppler effects, 1.0f would be a typical value for this field if doppler effects are required.Coin does not yet support doppler effects.
Author
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