SYNOPSIS
#include <Inventor/nodes/SoSpotLight.h>
Inherits SoLight.
Inherited by SoShadowSpotLight, and SoSpotLightManip.
Public Member Functions
virtual SoType getTypeId (void) const
SoSpotLight (void)
virtual void GLRender (SoGLRenderAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
Public Attributes
SoSFVec3f location
SoSFVec3f direction
SoSFFloat dropOffRate
SoSFFloat cutOffAngle
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoSpotLight ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Detailed Description
The SoSpotLight class is a node type for light sources with a cone shaped lightvolume.
Spotlights are light sources with a position and a direction. They can be thought of as a pointlight with a lampshade.
See also documentation of parent class for important information regarding light sources in general.
FILE FORMAT/DEFAULTS:
SpotLight { on TRUE intensity 1 color 1 1 1 location 0 0 1 direction 0 0 -1 dropOffRate 0 cutOffAngle 0.78539819 }
See also:
- SoSpotLight
Constructor & Destructor Documentation
SoSpotLight::SoSpotLight (void)
Constructor.SoSpotLight::~SoSpotLight () [protected], [virtual]
Destructor.Member Function Documentation
SoType SoSpotLight::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.Reimplemented from SoLight.
Reimplemented in SoSpotLightManip, and SoShadowSpotLight.
SoType SoSpotLight::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Reimplemented from SoLight.
Reimplemented in SoSpotLightManip, and SoShadowSpotLight.
const SoFieldData ** SoSpotLight::getFieldDataPtr (void) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.Reimplemented from SoLight.
Reimplemented in SoSpotLightManip, and SoShadowSpotLight.
const SoFieldData * SoSpotLight::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.Reimplemented from SoLight.
Reimplemented in SoSpotLightManip, and SoShadowSpotLight.
void SoSpotLight::initClass (void) [static]
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.Reimplemented from SoLight.
Reimplemented in SoSpotLightManip, and SoShadowSpotLight.
void SoSpotLight::GLRender (SoGLRenderAction *action) [virtual]
Action method for the SoGLRenderAction.This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Reimplemented in SoSpotLightManip, and SoShadowSpotLight.
Member Data Documentation
SoSFVec3f SoSpotLight::location
3D position of light source. Default position is <0, 0, 1>.SoSFVec3f SoSpotLight::direction
Direction vector, where the light is pointing. Default is to point along the negative z-axis.SoSFFloat SoSpotLight::dropOffRate
The rate of intensity drop-off from the ray along the direction vector. Value must be between 0.0 (equal intensity for the whole cone of light), to 1.0 (a narrow intensity ray).Default value is 0.0.
SoSFFloat SoSpotLight::cutOffAngle
The angle in radians from the direction vector where there will be no light outside (i.e. the angle of the 'lampshade'). Default value is PI/4.0 (i.e. 45°). The value of this field will be clamped to [0.0, PI/2] before it is used.
Author
Generated automatically by Doxygen for Coin from the source code.