SYNOPSIS
#include <Inventor/nodes/SoTextureUnit.h>
Inherits SoNode.
Public Types
enum MappingMethod { BUMP_MAPPING, IMAGE_MAPPING }
Public Member Functions
virtual SoType getTypeId (void) const
SoTextureUnit (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void pick (SoPickAction *action)
Static Public Member Functions
static SoType getClassTypeId (void)
static void initClass (void)
static uint32_t getMaxTextureUnit (void)
Public Attributes
SoSFInt32 unit
SoSFEnum mappingMethod
Protected Member Functions
virtual const SoFieldData * getFieldData (void) const
virtual ~SoTextureUnit ()
Static Protected Member Functions
static const SoFieldData ** getFieldDataPtr (void)
Additional Inherited Members
Detailed Description
The SoTextureUnit class is a node for setting the active texture unit.
When an SoTextureUnit node is inserted into the scene graph, all subsequent texture nodes (SoTexture2, SoTextureCoordinate2, SoTextureCoordinate3, SoTexture2Transform, SoTexture3Transform, SoTextureCoordinateEnvironment, SoTextureCoordinatePlane and SoComplexity) will affect the texture unit set in the unit field.
See the SoGuiExample module for an usage example for this node.
FILE FORMAT/DEFAULTS:
TextureUnit { unit 0 mappingMethod IMAGE_MAPPING }
Since:
- Coin 2.2
Member Enumeration Documentation
enum SoTextureUnit::MappingMethod
Enumerator:
- BUMP_MAPPING
- Bump mapping is used.
- IMAGE_MAPPING
- Normal image mapping is used.
Constructor & Destructor Documentation
SoTextureUnit::SoTextureUnit (void)
Constructor.SoTextureUnit::~SoTextureUnit () [protected], [virtual]
Destructor.Member Function Documentation
SoType SoTextureUnit::getClassTypeId (void) [static]
This static method returns the SoType object associated with objects of this class.Reimplemented from SoNode.
SoType SoTextureUnit::getTypeId (void) const [virtual]
Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.Usage example:
void foo(SoNode * node) { if (node->getTypeId() == SoFile::getClassTypeId()) { SoFile * filenode = (SoFile *)node; // safe downward cast, knows the type } }
For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.
For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.
Implements SoBase.
const SoFieldData ** SoTextureUnit::getFieldDataPtr (void) [static], [protected]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.Reimplemented from SoNode.
const SoFieldData * SoTextureUnit::getFieldData (void) const [protected], [virtual]
Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.Reimplemented from SoFieldContainer.
void SoTextureUnit::initClass (void) [static]
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.Reimplemented from SoNode.
void SoTextureUnit::doAction (SoAction *action) [virtual]
This function performs the typical operation of a node for any action.Reimplemented from SoNode.
void SoTextureUnit::callback (SoCallbackAction *action) [virtual]
Action method for SoCallbackAction.Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureUnit::GLRender (SoGLRenderAction *action) [virtual]
Action method for the SoGLRenderAction.This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureUnit::pick (SoPickAction *action) [virtual]
Action method for SoPickAction.Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
uint32_t SoTextureUnit::getMaxTextureUnit (void) [static]
Returns the maximum number of texture units for the current GL context. Do not call this method if you don't have a current active GL context. You should also know that your OpenGL driver supports multi-texturing.This function is provided only to be compatible with TGS Inventor. It's better to use cc_glglue_max_texture_units() if you're using Coin (declared in Inventor/C/glue/gl.h).
Member Data Documentation
SoSFInt32 SoTextureUnit::unit
The texture unit which will be used for texture nodes following this node in the traversal. Default value of the field is 0.SoSFEnum SoTextureUnit::mappingMethod
The mapping method for this unit. Default is IMAGE_MAPPING.This field is not currently supported in Coin. It's included to support TGS' API. We might support the field in the future.
Author
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