SoTransformVec3f(3) The SoTransformVec3f class transforms 3D vectors by a matrix.


#include <Inventor/engines/SoTransformVec3f.h>

Inherits SoEngine.

Public Member Functions

virtual SoType getTypeId (void) const

virtual const SoFieldData * getFieldData (void) const

virtual const SoEngineOutputData * getOutputData (void) const

SoTransformVec3f (void)

Static Public Member Functions

static SoType getClassTypeId (void)

static void * createInstance (void)

static void initClass (void)

Public Attributes

SoMFVec3f vector

SoMFMatrix matrix

SoEngineOutput point

SoEngineOutput direction

SoEngineOutput normalDirection

Protected Member Functions

virtual ~SoTransformVec3f (void)

Static Protected Member Functions

static const SoFieldData ** getInputDataPtr (void)

static const SoEngineOutputData ** getOutputDataPtr (void)

Detailed Description

The SoTransformVec3f class transforms 3D vectors by a matrix.

Constructor & Destructor Documentation

SoTransformVec3f::SoTransformVec3f (void)

Default constructor.

SoTransformVec3f::~SoTransformVec3f (void) [protected], [virtual]

Destructor is protected because explicit destruction of engines is not allowed.

Member Function Documentation

SoType SoTransformVec3f::getClassTypeId (void) [static]

This static method returns the SoType object associated with objects of this class.

Reimplemented from SoEngine.

SoType SoTransformVec3f::getTypeId (void) const [virtual]

Returns the type identification of an object derived from a class inheriting SoBase. This is used for run-time type checking and 'downward' casting.

Usage example:

  void foo(SoNode * node)
    if (node->getTypeId() == SoFile::getClassTypeId()) {
      SoFile * filenode = (SoFile *)node;  // safe downward cast, knows the type

For application programmers wanting to extend the library with new nodes, engines, nodekits, draggers or others: this method needs to be overridden in all subclasses. This is typically done as part of setting up the full type system for extension classes, which is usually accomplished by using the pre-defined macros available through for instance Inventor/nodes/SoSubNode.h (SO_NODE_INIT_CLASS and SO_NODE_CONSTRUCTOR for node classes), Inventor/engines/SoSubEngine.h (for engine classes) and so on.

For more information on writing Coin extensions, see the class documentation of the toplevel superclasses for the various class groups.

Implements SoBase.

const SoFieldData ** SoTransformVec3f::getInputDataPtr (void) [static], [protected]

Returns the SoFieldData class which holds information about inputs in this engine.

Reimplemented from SoEngine.

const SoEngineOutputData ** SoTransformVec3f::getOutputDataPtr (void) [static], [protected]

Returns the SoEngineOutputData class which holds information about the outputs in this engine.

Reimplemented from SoEngine.

const SoFieldData * SoTransformVec3f::getFieldData (void) const [virtual]

Returns a pointer to the class-wide field data storage object for this instance. If no fields are present, returns NULL.

Reimplemented from SoFieldContainer.

const SoEngineOutputData * SoTransformVec3f::getOutputData (void) const [virtual]

This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.

Implements SoEngine.

void SoTransformVec3f::initClass (void) [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoEngine.

Member Data Documentation

SoMFVec3f SoTransformVec3f::vector

Set of 3D vector inputs to transform.

SoMFMatrix SoTransformVec3f::matrix

Set of transformation matrices to use on the vectors.

SoEngineOutput SoTransformVec3f::point

(SoMFVec3f) Transformed points.

SoEngineOutput SoTransformVec3f::direction

(SoMFVec3f) Transformed vector directions.

SoEngineOutput SoTransformVec3f::normalDirection

(SoMFVec3f) Normalized transformed vector directions.


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