SWFMovie_assignSymbol(3) assigns a symbolic name for a SWFCharacter

SYNOPSIS

#include <ming.h>

void SWFMovie_assignSymbol
(
       SWFMovie m,

       SWFCharacter character,

       const char *name

);

PARAMETERS

SWFMovie m
Not Documented.
SWFCharacter character
Target.
const char *name
Symbol.

DESCRIPTION

Such classes are available for usage in other SWF files and can be referenced from inside the current movie.

To assign a symbol to the root movie use NULL as character value.