tachyon-ogl(1)
            parallel/multiprocessor ray tracer with OpenGL display
        
      
        
SYNOPSIS
tachyon-ogl
,modelfile /[,options/]
DESCRIPTION
Valid options and accepted formats are as follows (** denotes default behaviour).
Model file formats supported:
- filename.dat
- 
the model files originated with this package
- filaname.ac
- 
AC3D model files
- filename.nff
- 
the NFF scene format used by Eric Haines' SPD
 
Message Options:
- +V
- 
verbose messages on
- -V
- 
verbose messages off **
 
Speed Tuning Options:
- -raydepth xxx
- 
maximum ray recursion depth
- -numthreads xxx
- 
(** default is auto-determined)
- 
-nobounding
- -boundthresh xxx
- 
(** default threshold is 16)
 
Shading Options:
- -fullshade
- 
- best quality rendering (and slowest) **
- -mediumshade
- 
good quality rendering, but no shadows
- -lowshade
- 
low quality rendering, preview (and fast)
- -lowestshade
- 
worst quality rendering, preview (and fastest)
 
Lighting Options:
- -rescale_lights xxx rescale light intensity values by
- 
specified factor (performed before other
lighting overrides take effect)
- -auto_skylight xxx
- 
force use of ambient occlusion lighting,
auto-rescaling direct light sources to
compensate for ambient occlusion factor
(use value 0.7 as a good starting point)
- -add_skylight xxx
- 
force use of ambient occlusion lighting,
manually-rescaling direct light sources to
compensate for ambient occlusion factor
- 
-skylight_samples xxx number of sample rays to shoot
 
Specular Highlight Shading Options:
- -shade_phong
- 
- Phong specular highlights
- -shade_blinn
- 
Blinn's specular highlights **
- -shade_blinn_fast
- 
fast approximation to Blinn's highlights
- -shade_nullphong
- 
disable specular highlights
 
Transparency Shading Options:
- -trans_max_surfaces xxx
- 
limit the number of transparent
surfaces shown to the number specified
- -trans_orig
- 
original implementation **
- -trans_raster3d
- 
Raster3D angle-based opacity modulation
- -trans_vmd
- 
opacity post-multiply used by VMD
 
Transparent Surface Shadowing Options:
- -shadow_filter_on
- 
transparent objects cast shadows **
- -shadow_filter_off
- 
transparent objects do not cast shadows
 
Fog Shading Options:
- -fog_radial
- 
radial fog implementation **
- -fog_vmd
- 
planar OpenGL-like fog used by VMD
 
Surface Normal/Winding Order Fixup Mode:
- 
-normalfixup [off|flip|guess] (** off is default)
 
Antialiasing Options:
- -aasamples xxx
- 
- maximum supersamples taken per pixel
(** default is 0, or scene file determined)
 
Output Options:
- -res Xres Yres
- 
override scene-defined output image size
- -o outfile.tga
- 
set output file name
- -clamp
- 
clamp pixel values to [0 to 1) **
- -normalize
- 
normalize pixel values to [0 to 1)
- -gamma val
- 
normalize apply gamma correction
- -format BMP
- 
24-bit Windows BMP (uncompressed)
- -format JPEG
- 
24-bit JPEG        (compressed, but lossy)
- -format PNG
- 
24-bit PNG         (compressed, lossless)
- -format PPM
- 
24-bit PPM         (uncompressed)
- -format PPM48
- 
48-bit PPM         (uncompressed)
- -format PSD48
- 
48-bit PSD         (uncompressed)
- -format RGB
- 
24-bit SGI RGB     (uncompressed)
- -format TARGA
- 
24-bit Targa       (uncompressed) **
 
Animation Related Options:
- -camfile filename.cam
- 
animate using file of camera positions
- -nosave
- 
disable writing of output frames to disk
(only used for doing real-time rendering)
 
Interactive Spaceball/SpaceNavigator Control:
- -spaceball
- 
enable Spaceball/SpaceNavigator camera flight
- 
-spaceballport serialportdevicename (only for serial devices)
 
Getting Help:
- -help
- 
- display help message and exit
- -version
- 
display version string and exit
- -banner
- 
display banner and exit