tachyon-ogl(1)
parallel/multiprocessor ray tracer with OpenGL display
SYNOPSIS
tachyon-ogl
,modelfile /[,options/]
DESCRIPTION
Valid options and accepted formats are as follows (** denotes default behaviour).
Model file formats supported:
- filename.dat
-
the model files originated with this package
- filaname.ac
-
AC3D model files
- filename.nff
-
the NFF scene format used by Eric Haines' SPD
Message Options:
- +V
-
verbose messages on
- -V
-
verbose messages off **
Speed Tuning Options:
- -raydepth xxx
-
maximum ray recursion depth
- -numthreads xxx
-
(** default is auto-determined)
-
-nobounding
- -boundthresh xxx
-
(** default threshold is 16)
Shading Options:
- -fullshade
-
- best quality rendering (and slowest) **
- -mediumshade
-
good quality rendering, but no shadows
- -lowshade
-
low quality rendering, preview (and fast)
- -lowestshade
-
worst quality rendering, preview (and fastest)
Lighting Options:
- -rescale_lights xxx rescale light intensity values by
-
specified factor (performed before other
lighting overrides take effect)
- -auto_skylight xxx
-
force use of ambient occlusion lighting,
auto-rescaling direct light sources to
compensate for ambient occlusion factor
(use value 0.7 as a good starting point)
- -add_skylight xxx
-
force use of ambient occlusion lighting,
manually-rescaling direct light sources to
compensate for ambient occlusion factor
-
-skylight_samples xxx number of sample rays to shoot
Specular Highlight Shading Options:
- -shade_phong
-
- Phong specular highlights
- -shade_blinn
-
Blinn's specular highlights **
- -shade_blinn_fast
-
fast approximation to Blinn's highlights
- -shade_nullphong
-
disable specular highlights
Transparency Shading Options:
- -trans_max_surfaces xxx
-
limit the number of transparent
surfaces shown to the number specified
- -trans_orig
-
original implementation **
- -trans_raster3d
-
Raster3D angle-based opacity modulation
- -trans_vmd
-
opacity post-multiply used by VMD
Transparent Surface Shadowing Options:
- -shadow_filter_on
-
transparent objects cast shadows **
- -shadow_filter_off
-
transparent objects do not cast shadows
Fog Shading Options:
- -fog_radial
-
radial fog implementation **
- -fog_vmd
-
planar OpenGL-like fog used by VMD
Surface Normal/Winding Order Fixup Mode:
-
-normalfixup [off|flip|guess] (** off is default)
Antialiasing Options:
- -aasamples xxx
-
- maximum supersamples taken per pixel
(** default is 0, or scene file determined)
Output Options:
- -res Xres Yres
-
override scene-defined output image size
- -o outfile.tga
-
set output file name
- -clamp
-
clamp pixel values to [0 to 1) **
- -normalize
-
normalize pixel values to [0 to 1)
- -gamma val
-
normalize apply gamma correction
- -format BMP
-
24-bit Windows BMP (uncompressed)
- -format JPEG
-
24-bit JPEG (compressed, but lossy)
- -format PNG
-
24-bit PNG (compressed, lossless)
- -format PPM
-
24-bit PPM (uncompressed)
- -format PPM48
-
48-bit PPM (uncompressed)
- -format PSD48
-
48-bit PSD (uncompressed)
- -format RGB
-
24-bit SGI RGB (uncompressed)
- -format TARGA
-
24-bit Targa (uncompressed) **
Animation Related Options:
- -camfile filename.cam
-
animate using file of camera positions
- -nosave
-
disable writing of output frames to disk
(only used for doing real-time rendering)
Interactive Spaceball/SpaceNavigator Control:
- -spaceball
-
enable Spaceball/SpaceNavigator camera flight
-
-spaceballport serialportdevicename (only for serial devices)
Getting Help:
- -help
-
- display help message and exit
- -version
-
display version string and exit
- -banner
-
display banner and exit