DESCRIPTIONtetrinet-server is a server program for tetrinet-client(6), a networked version of tetris. You can use it to server both a TetriFast and an original server for up to 6 people to connect and play. It doesn't support any fancy features like different channels, but still includes support for configureable cookie mode and a small winlist.
OPTIONStetrinet-server doesn't take any options at all. It reads all its settings from ~/.tetrinet on startup and creates a default file if there isn't one already there.
EXAMPLESThis is a short explenation of the configurationfile ~/.tetrinet together with its default entries. It is written after every game or when the server quits. If it is not there it will be created automatically.
- winlist Alcan;0;3;1 AndrewK;0;2;1
This is the winlist the server keeps. Each parameter consists of four
is a flag which is either
if the entry is for a team or
if the entry is for a player.
is just the number of points for the entry, and
is the number of games the entry has participated.
- classic 1
Sets classic mode for the game - that means, no cookies.
- initiallevel 1
Sets the level in which the game will start.
- linesperlevel 2
Defines how many lines will issue a level increase.
- levelinc 1
How many levels are increased per
- averagelevels 1
The levels of all player get averaged if this is set to
- speciallines 1
How many lines must be removed to get specials.
- specialcount 1
The number of specials that are added each time
lines are removed.
- specialcapacity 18
This number tells you how many specials you can hold.
- pieces 14 14 15 14 14 14 15
Sets the likeliness of the different pieces. Must sum up to 100. The order is:
bar (dark blue), square (yellow), reverse-L (green), L (purple), Z (red), S
(light blue), and T (yellow).
- specials 18 18 3 12 0 16 3 12 18
Sets the likeliness of the different specials. Must sum up to 100. The order
is: A, C, N, R, S, B, G, Q, O.
- linuxmode 0
This setting selects whether the client should try to remain compatible with
Windows clients. This only affects the winlist display; if
is set to
the server will send the number of games played by each player as well as
points won. This is set to zero by default.
- ipv6_only 0
Listen on ipv6 only.
The configuration file for
AUTHORThis manual page was written by Rhonda D'Vine <[email protected]>.