DECLARATION
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gvec4 textureLodOffset(gsampler1D sampler, float P, float lod, int offset);
- gvec4 textureLodOffset(gsampler2D sampler, vec2 P, float lod, ivec2 offset);
- gvec4 textureLodOffset(gsampler3D sampler, vec3 P, float lod, ivec3 offset);
- float textureLodOffset(sampler1DShadow sampler, vec3 P, float lod, int offset);
- float textureLodOffset(sampler2DShadow sampler, vec4 P, float lod, ivec2 offset);
- gvec4 textureLodOffset(gsampler1DArray sampler, vec2 P, float lod, int offset);
- gvec4 textureLodOffset(gsampler2DArray sampler, vec3 P, float lod, ivec2 offset);
- float textureLodOffset(sampler1DArrayShadow sampler, vec3 P, float lod, int offset);
- gvec4 textureLodOffset(gsampler2D sampler, vec2 P, float lod, ivec2 offset);
PARAMETERS
sampler
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- Specifies the sampler to which the texture from which texels will be retrieved is bound.
P
- Specifies the texture coordinates at which the texture will be sampled.
lod
- Specifies the explicit level-of-detail from which texels will be fetched.
offset
- Specifies the offset that will be applied to P before texels are fetched.
DESCRIPTION
textureLodOffset performs a texture lookup at coordinate P from the texture bound to sampler with an explicit level-of-detail as specified in lod. Behavior is the same as in textureLod() except that before sampling, offset is added to P.
VERSION SUPPORT
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OpenGL Shading Language Version
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Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 |
4.50
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textureLodOffset | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
✔
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textureLodOffset (gsampler2DRect{Shadow}) | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
✔
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textureLodOffset (gsamplerCubeArray) | - | - | - | - | - | - | ✔ | ✔ | ✔ | ✔ | ✔ |
✔
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COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].
COPYRIGHT
Copyright © 2011-2014 Khronos Group