textureProjGrad(3) perform a texture lookup with projection and explicit gradients


gvec4 textureProjGrad(gsampler1D sampler, vec2 P, float pDx, float pDy);
gvec4 textureProjGrad(gsampler1D sampler, vec4 P, float pDx, float pDy);
gvec4 textureProjGrad(gsampler2D sampler, vec3 P, vec2 pDx, vec2 pDy);
gvec4 textureProjGrad(gsampler2D sampler, vec4 P, vec2 pDx, vec2 pDy);
gvec4 textureProjGrad(gsampler3D sampler, vec4 P, vec3 pDx, vec3 pDy);
float textureProjGrad(sampler1DShadow sampler, vec4 P, float pDx, float pDy);
float textureProjGrad(sampler2DShadow sampler, vec4 P, vec2 pDx, vec2 pDy);
gvec4 textureProjGrad(gsampler2DRect sampler, vec3 P, vec2 pDx, vec2 pDy);
gvec4 textureProjGrad(gsampler2DRect sampler, vec4 P, vec2 pDx, vec2 pDy);
float textureProjGrad(gsampler2DRectShadow sampler, vec4 P, vec2 pDx, vec2 pDy);



Specifies the sampler to which the texture from which texels will be retrieved is bound.


Specifies the texture coordinates at which texture will be sampled.


Specifies the partial derivative of P with respect to window x.


Specifies the partial derivative of P with respect to window y.


textureProjGrad performs a texture lookup with projection and explicit gradients. The texture coordinates consumed from P, not including the last component of P, are divided by the last component of P. The resulting 3rd component of P in the shadow forms is used as Dref. After these values are computed, the texture lookup proceeds as in textureGrad(), passing dPdx and dPdy as gradients.


OpenGL Shading Language Version
Function Name 1.10 1.20 1.30 1.40 1.50 3.30 4.00 4.10 4.20 4.30 4.40 4.50
textureProjGrad - -
textureProjGrad (gsampler2DRect{Shadow}) - - -


Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].


Copyright © 2011-2014 Khronos Group