SYNOPSIS
#include <GlSceneObserver.h>
Public Member Functions
virtual ~GlSceneObserver ()
virtual void addLayer (GlScene *, const std::string &, GlLayer *)
virtual void delLayer (GlScene *, const std::string &, GlLayer *)
virtual void modifyLayer (GlScene *, const std::string &, GlLayer *)
Detailed Description
An observer to the scene An observer to the scene who observe layers.
Constructor & Destructor Documentation
virtual tlp::GlSceneObserver::~GlSceneObserver () [inline, virtual]
Member Function Documentation
virtual void tlp::GlSceneObserver::addLayer (GlScene *, const std::string &, GlLayer *) [inline, virtual]This function is call when we add a new layer
virtual void tlp::GlSceneObserver::delLayer (GlScene *, const std::string &, GlLayer *) [inline, virtual]This function is call when we remove a layer
virtual void tlp::GlSceneObserver::modifyLayer (GlScene *, const std::string &, GlLayer *) [inline, virtual]This function is call when we add an entity to the layer
Author
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