SYNOPSIS
use TM::ResourceAble::MLDBM;
{
my $tm = new TM::ResourceAble::MLDBM (file => '/tmp/map.dbm');
# modify the map here.....
} # it goes out of scope here, and all changes are written back automagically
# later in the game
{
my $tm = new TM::ResourceAble::MLDBM (file => '/tmp/map.dbm');
# we are back in business, no sync necessary
}
DESCRIPTION
This package just implements TM with a BerkeleyDB store. Unlike TM::Materialized::MLDBM this module does not need explicit synchronisation with the external resource (the DBM file here). It ties content-wise with the DBM file at constructor time and unties at DESTROY time.This implementation technique is not so memory-efficient as I had thought. Whenever an assertion or a toplet is referenced, the whole block of toplets, resp. assertions, is loaded from the DB database. For small maps this is really fast, but it can become a drag for larger maps. See TM::ResourceAble::BDB for a more efficient solution.
NOTE: Be careful to use this together with TM::Index::*. The indices will be held as part of the map, and so will be stored along side. If you heavily use the map, this can result in many swapin/swapouts. Better to look at TM::IndexAble for that matter.
INTERFACE
Constructor
The constructor expects a hash with the following keys:- file (no default)
- This contains the file name of the DBM file to tie to.
AUTHOR INFORMATION
Copyright 200[68], Robert Barta <[email protected]>, All rights reserved.This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. http://www.perl.com/perl/misc/Artistic.html