ufo2map(1)
UFO: Alien Invasion map compiler
SYNOPSIS
ufo2map
<param1 <subparam1> <subparam2> <...>> <param2> <...> [map]
DESCRIPTION
This is the UFO: AI map compiler.
OPTIONS
General options:
- -h --help
-
: print (this) help and exit
- -nice <prio>
-
: priority level [unix nice level from -20 to 19 where 19 is the lowest priority]
- -nofootstep
-
: don't generate a footstep file
- -tracefile
-
: generate two csv files describing the floors and walls found by the trace functions
- -debugfile (TODO)
-
: generate a trace debug file. The client can load the file to highlight map obstructions
- -stats --statistics
-
: print statistics and quit. may be used with -check or -fix
- -v --verbosity <int>
-
: set verbosity. higher <int> gives more output
if it is required, this should be the first option
0 - no stdout, 1 - only check/fix messages, 2 - (compile) only mapname
2 - (check/fix) mapname if findings, 4 - normal output,
5 - extra output, 6 - dump (a lot extra from BSPing)
- -V --version
-
: return Version and Revision level
- -material
-
: generate a material (.mat) file, do not proceed to compilation
Lighting options:
- -extra
-
: extra light samples
- -nolighting TYPE
-
: don't perform the lighting calculations, where TYPE is one of day, night, all
default is all
- -quant
-
: lightquant - lightmap resolution downscale (e.g. 4 = 1 << 4) (values between 1 and 6)
- -scale
-
: global light scale factor
- -saturation
-
: saturation factor (e.g. 1.5 - default is 1.0)
- -contrast
-
: contrast factor (e.g. 1.05, default is 1.0)
- -t --threads
-
: thread amount
Binary space partitioning (BSPing) options:
- -block <xl> <yl>
-
:
-
-blocks <xl> <yl> <xh> <yh>:
- -subdivide
-
: subdivide brushes for better light effects (but higher polycount)
- -surface
-
: surface light scaling (float value)
- -entity
-
: entity light scaling (float value)
- -fulldetail
-
: don't treat details (and trans surfaces) as details
- -info
-
: print bsp file info
- -micro <float>
-
: warn if a brush has a volume lower than the specified float.
- brushes are tested after CSG.
- -nobackclip
-
: draw downward pointing faces. (so actors cannot see up through floors
in first person view). default is to set SURF_NODRAW to downard faces.
- -nocsg
-
:
- -gamedir
-
: Add another game dir to the search directories
- -nodetail
-
: skip detail brushes
- -nomerge
-
: skip node face merging
- -noprune
-
: don't prune (or cut) nodes
- -noshare
-
:
- -notjunc
-
:
- -nowater
-
: skip water brushes in compilation
- -noweld
-
:
- -onlyents
-
: modify existing bsp file with entities from map file
- -exportlightmaps
-
: write lightmaps into tga images
- -verboseentities
-
: also be verbose about submodels (entities)
Mapping options:
-
These options operate on map file only. No bsp file is created.
Output prefixed by an asterisk (*) indicates operations that would change the map file.
-check : check source map, only print information.
-fix : same subparameters as -check, changes the source map file.
-
subparameters for -check and -fix
- all
-
: performs all checks and fixes. This is the default.
- bru brushes
-
: includes 'lvl tex mfc mbr'. Performs all checks and fixes associated with brushes.
- ent entities
-
: performs all checks and fixes associated with entities.
- con contained
-
: checks for brushes contained entirely within other brushes. includes coincident duplicates.
- isc intersection
-
: report intersection between optimisable brushes from worldspawn and func_group entities
-
this is not included in all or bru as it is not always a bad thing
- mbr microbrush <float>
-
: test for brushes smaller than <float> unit^3. this is done without the csg
-
step, unlike the bsp -micro option. default 1 unit^3.
- lvl levelflags
-
: if no levelflags for a brush or entity are set, all of them are set
- flv filllevelflags
-
: ensure set levelflag bits are uninterrupted
- ndr nodraws
-
: assigns SURF_NODRAW to hidden faces
- tex textures
-
: warns when no texture or error texture is assigned.
-
ensures special textures and content/surface flags are consistent.
- mfc mixedfacecontents
-
: ensures the contentflags are the same on each face of each brush.
- zft zfighting
-
: intersecting brushes with a common face: prevent textures shimmering together