voice_check(3) Checks whether a voice is currently allocated. Allegro game programming library.

SYNOPSIS

#include <allegro.h>

SAMPLE *voice_check(int voice);

DESCRIPTION

Checks whether a voice is currently allocated.

RETURN VALUE

Returns a pointer to the sample that the voice is using, or NULL if the voice is inactive (ie. it has been deallocated, or the release_voice() function has been called and the sample has then finished playing).