SYNOPSIS
xracer-mkmeshnotex [--outputc OUTPUTFILE] --texture TEXTURE [--texscale TEXSCALE] [--rottexture ROTATION] [--cprefix CPREFIX] [--verbose] [INPUTFILE]
DESCRIPTION
This manual page documents briefly the
xracer-mkmeshnotex command.
This manual page was written for the Debian distribution
because the original program does not have a manual page.
xracer-mkmeshnotex is a perl script that exports
meshes with texture coordinates to
Blender.
This script takes a simple
VideoScape-format mesh file INPUTFILE, adds textures coordinates TEXTURE
to it using a very simple algorithm, and generates C source file OUTPUTFILE
that contains code suitable to be a scenery object to your track in the
game XRacer.
OPTIONS
- --outputc OUTPUTFILE
- the C file to write
- --texture TEXTURE
- the texture to use
- --texscale TEXSCALE
- the texture scale factor (default: 1.0)
- --rottexture ROTATION
- the amount to rotate the texture (in degrees - currently only 0, 90, 180, 270 are supported)
- --cprefix CPREFIX
- the name to use before all C identifiers
- --verbose
- verbose output
AUTHOR
This manual page was written by Ying-Chun Liu (PaulLiu) <[email protected]> for
the Debian system (but may be used by others). Permission is
granted to copy, distribute and/or modify this document under
the terms of the GNU General Public License, Version 2 any
later version published by the Free Software Foundation.
On Debian systems, the complete text of the GNU General Public
License can be found in /usr/share/common-licenses/GPL.