SYNOPSIS
use XRacer::BVRML;
DESCRIPTION
This is a parser for a tiny subset of VRML generated by Blender, so called Blender-VRML or BVRML. In fact, this parser is by no means guaranteed to be able to parse everything that Blender could generate. I will add parsing capability to it as I see the need."XRacer::BVRML" parses a Blender VRML file, and stores it in an internal world representation, which can be inspected and manipulated. "XRacer::BVRML" can also write out a C function containing GL commands which render this world object, and this function can then be used inside an XRacer track or craft file.
CLASS METHODS
- $world = XRacer::BVRML->parse ($filename [, $world]);
-
This function parses a BVRML file called $filename, and
generates a $world object. If the second optional
$world parameter is given, then the BVRML file is
parsed and the results are merged with the existing
$world object.
If the parsing fails, then this function will print an error message and return "undef".
WORLD OBJECT METHODS
- $nr_vertices = $world->nr_vertices;
- Return the total number of vertices in the world.
- $nr_faces = $world->nr_faces;
- Return the total number of faces in the world.
- @vertices = $world->vertices;
- Aggregate all vertices in the world, and return it as a list.
- @faces = $world->faces;
- Aggregate all faces in the world, and return it as a list.
- ($smallest_x, $largest_x, $smallest_y, $largest_y, $smallest_z, $largest_z) = $world->bbox;
- Return the bounding box (or bounding cuboid, to be more precise) of this world.
- $world->write_display_function ([name => $function_name,] [filehandle => $filehandle,] [decl => $decl]);
- Write out a C function containing GL calls which, when invoked, will display this world object. The C function is called $function_name and will be written to the file specified by the $filehandle. The function will be declared as "void function_name (void)" unless the $decl parameter is given, which gives the return declaration. The C function is suitable for directly linking into XRacer craft and track files. However, it requires some support. In particular, you will need to include the header file GL/gl.h, and probably xracer.h before the function.
AUTHOR
Richard W.M. Jones, <[email protected]>