al_set_shader_matrix(1) Allegro 5 API

SYNOPSIS


#include <allegro5/allegro.h>
bool al_set_shader_matrix(const char *name,
   ALLEGRO_TRANSFORM *matrix)

DESCRIPTION

Sets a matrix uniform of the current target bitmap's shader.

Returns true on success. Otherwise returns false, e.g. if the uniform by that name does not exist in the shader.

SINCE

5.1.0