AuSoundPlay(3) create a flow to play audio from any source.

Synopsis

#include <audio/audiolib.h>
#include <audio/soundlib.h>

AuEventHandlerRec *AuSoundPlay(server, destination, volume, mode, sound_data, flow ,volume_mult_elem, monitor_element, status)

    AuServer *server;

    AuDeviceID destination;

    AuFixedPoint volume;

    int mode;

    AuSoundDataPtr sound_data;

    AuFlowID *flow; /* RETURN */

    int *volume_mult_elem; /* RETURN */

    int *monitor_element; /* RETURN */

    AuStatus *status; /* RETURN */

Arguments

server
Specifies the connection to the audio server.
destination
Specifies the device to output the audio data.
volume
Specifies the volume.
mode
Specifies the line mode for the output device. Currently the following line modes are defined: AuDeviceOutputModeNone, AuDeviceOutputModeSpeaker, AuDeviceOutputModeHeadphone, AuDeviceOutputModeLineOut.
sound_data
Specifies the sound information.
flow
If non-NULL, returns the flow ID.
volume_mult_elem
If non-NULL, returns the index of the volume multipler element.
monitor_element
If non-NULL, include an ExportMonitor element in the flow and return it's index.
status
If non-NULL, flush the output buffer and return the status from the server.

Description

AuSoundPlay creates a flow to play audio from any source on device and returns a pointer to the event handler created or NULL if there was an error. The sound_data structure contains the necessary information about the audio format and the data handling function.

Errors

AuBadDevice.

See Also

AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlayFromFile, AuSoundPlaySynchronousFromFile.

audiolib - Network Audio System C Language Interface