Synopsis
#include <audio/audiolib.h>#include <audio/soundlib.h>
AuBool AuSoundPlaySynchronousFromFile(server, filename, volume)
AuServer *server;
char *filename;
int volume;
Arguments
- server
- Specifies the connection to the audio server.
- filename
- Specifies the name of the audio data file.
- volume
- Specifies the volume level.
Description
AuSoundPlaySynchronousFromFile plays filename and returns AuTrue when done or AuFalse if there was an error.See Also
AuSoundPlay, AuSoundPlayFromBucket, AuSoundPlayFromData, AuSoundPlayFromFile.audiolib - Network Audio System C Language Interface