AuSoundRecordToData(3) create a flow to record to memory.

Synopsis

#include <audio/audiolib.h>
#include <audio/soundlib.h>

AuEventHandlerRec *AuSoundRecordToData(server, sound, data, source, gain, callback, callback_data, line_mode, flow, volume_mult_elem, status)

    AuServer *server;

    Sound sound;

    AuPointer data;

    AuDeviceID source;

    AuFixedPoint gain;

    void (*callback) (AuServer *, AuEventHandlerRec *, AuEvent *, AuPointer);

    AuPointer callback_data;

    int line mode;

    AuFlowID *flow;

    int *volume_mult_elem;

    AuStatus *status;

Arguments

server
Specifies the connection to the audio server.
sound
Specifies the description if the audio data.
data
Specifies where to write the data.
Source
Specifies the input device to record from.
gain
Specifies the gain for the input device.
callback
Specifies the procedure to be called for additional event processing.
callback_data
Specifies any additional arguments to be passed to callback.
line_mode
Specifies the line mode for the input device. Currently the following line modes are defined: AuDeviceInputModeNone, AuDeviceInputModeLineIn, AuDeviceInputModeMicrophone.
flow
If non-NULL, returns the flow ID.
volume_mult_elem
Accord to the comment in the source, not implemented.
status
If non-NULL, flush the output buffer and return the status from the server.

Description

AuSoundRecordToData creates a flow to record from source to data and returns the event handler created or NULL if there was an error.

Errors

AuBadDevice.

See Also

AuSoundRecord, AuSoundRecordToBucket, AuSoundRecordToFile. AuSoundRecordToFileN.

audiolib - Network Audio System C Language Interface