DESCRIPTION
Clutter::Shader is an object providing an abstraction over the OpenGL programmable pipeline. By using Clutter::Shader instances it is possible to override the drawing pipeline by using small programs also known as ``shaders''.HIERARCHY
Glib::Object +----Clutter::Shader
METHODS
shader = Clutter::Shader->new
boolean = $shader->compile
May croak with a Glib::Error in $@ on failure.string = $shader->get_fragment_source
$shader->set_fragment_source ($source)
- $source (string)
boolean = $shader->is_compiled
boolean = $shader->get_is_enabled
$shader->set_is_enabled ($enabled)
- $enabled (boolean)
$shader->release
string = $shader->get_vertex_source
$shader->set_vertex_source ($source)
- $source (string)
PROPERTIES
- 'compiled' (boolean : readable / private)
- Whether the shader is compiled and linked
- 'enabled' (boolean : readable / writable / private)
- Whether the shader is enabled
- 'fragment-source' (string : readable / writable / private)
- Source of fragment shader
- 'vertex-source' (string : readable / writable / private)
- Source of vertex shader
COPYRIGHT
Copyright (C) 2006, 2007, 2008 OpenedHand LtdCopyright (C) 2009 Intel Corporation
This module is free software; you can redistribute it and/or modify it under the terms of either:
- the GNU Lesser General Public Library version 2.1; or
- the Artistic License, version 2.0.
See Clutter for the full copyright notice.