Clutter::Shader(3) Programmable pipeline abstraction

DESCRIPTION

Clutter::Shader is an object providing an abstraction over the OpenGL programmable pipeline. By using Clutter::Shader instances it is possible to override the drawing pipeline by using small programs also known as ``shaders''.

HIERARCHY

  Glib::Object
  +----Clutter::Shader

METHODS

shader = Clutter::Shader->new

boolean = $shader->compile

May croak with a Glib::Error in $@ on failure.

string = $shader->get_fragment_source

$shader->set_fragment_source ($source)

  • $source (string)

boolean = $shader->is_compiled

boolean = $shader->get_is_enabled

$shader->set_is_enabled ($enabled)

  • $enabled (boolean)

$shader->release

string = $shader->get_vertex_source

$shader->set_vertex_source ($source)

  • $source (string)

PROPERTIES

'compiled' (boolean : readable / private)
Whether the shader is compiled and linked
'enabled' (boolean : readable / writable / private)
Whether the shader is enabled
'fragment-source' (string : readable / writable / private)
Source of fragment shader
'vertex-source' (string : readable / writable / private)
Source of vertex shader

COPYRIGHT

Copyright (C) 2006, 2007, 2008 OpenedHand Ltd

Copyright (C) 2009 Intel Corporation

This module is free software; you can redistribute it and/or modify it under the terms of either:

  • the GNU Lesser General Public Library version 2.1; or
  • the Artistic License, version 2.0.

See Clutter for the full copyright notice.