ControlInfo(3)
object for storing control-related information
SYNOPSIS
#include <Unidraw/ctrlinfo.h>
DESCRIPTION
A ControlInfo object stores information from which to build a Control
for executing a command or engaging the current tool. The ControlInfo
object is stored with the command or tool, thus providing all the
information necessary to recreate the interface when the command or
tool is retrieved from disk through a catalog. The ControlInfo
object also defines the mapping between a keycode and a UControl
instance to support keyboard equivalents via the KeyMap class.
PUBLIC OPERATIONS
- ControlInfo(
-
- GraphicComp* label, const char* keylabel = ``'',
-
- const char* keycode = ``'', void* owner = nil
-
- )
-
- ControlInfo(
-
- const char* label , const char* = ``'',
-
- const char* = ``'', void* = nil
-
- )
-
Create a new ControlInfo instance, supplying either a GraphicComp or a
character string to define its label's appearance. The label
parameter is an iconic or textual cue that a control displays to
identify the command or tool it activates. The keylabel
parameter specifies a string to be displayed in the control that
identifies the control's keyboard equivalent, while the keycode
parameter defines the mapping between a keyboard event and the
ControlInfo. Finally, the owner parameter specifies the command
or tool instance to which the ControlInfo object corresponds.
- void SetLabel(GraphicComp*)
-
- void SetLabel(const char*)
-
- void SetKeyLabel(const char*)
-
- void SetKeyCode(const char*)
-
- void SetOwner(void*)
-
- GraphicComp* GetLabel()
-
- const char* GetKeyLabel()
-
- const char* GetKeyCode()
-
- void* GetOwner()
-
Explicitly set or get a constructor-specified parameter. The Set
operations delete the value they replace if it is different from the
given one. The string setting operations copy their arguments.
- virtual ControlInfo* Copy()
-
Return a copy of this ControlInfo object, copying its constituent members.