SYNOPSIS
use Data::Entropy::Algorithms
qw(rand_bits rand_int rand_prob);
$str = rand_bits(17);
$i = rand_int(12345);
$i = rand_int(Math::BigInt>new("1000000000000"));
$j = rand_prob(1, 2, 3);
$j = rand_prob([ 1, 2, 3 ]);
use Data::Entropy::Algorithms qw(rand_fix rand rand_flt);
$x = rand_fix(48);
$x = rand(7);
$x = rand_flt(0.0, 7.0);
use Data::Entropy::Algorithms
qw(pick pick_r choose choose_r shuffle shuffle_r);
$item = pick($item0, $item1, $item2);
$item = pick_r(\@items);
@chosen = choose(3, $item0, $item1, $item2, $item3, $item4);
$chosen = choose_r(3, \@items);
@shuffled = shuffle($item0, $item1, $item2, $item3, $item4);
$shuffled = shuffle_r(\@items);
DESCRIPTION
This module contains a collection of fundamental algorithms that use entropy. They all use the entropy source mechanism described in Data::Entropy.FUNCTIONS
All of these functions use entropy. The entropy source is not an explicit input in any case. All functions use the current entropy source maintained by the "Data::Entropy" module. To select an entropy source use the "with_entropy_source" function in that module, or alternatively do nothing to use the default source.Fundamental entropy extraction
 rand_bits(NBITS)
 Returns NBITS bits of entropy, as a string of octets. If NBITS is not a multiple of eight then the last octet in the string has its most significant bits set to zero.
 rand_int(LIMIT)
 LIMIT must be a positive integer. Returns a uniformlydistributed random integer in the range [0, LIMIT). LIMIT may be either a native integer, a "Math::BigInt" object, or an integervalued "Math::BigRat" object; the returned number is of the same type.
 rand_prob(PROB ...)
 rand_prob(PROBS)

Returns a random integer selected with nonuniform probability. The
relative probabilities are supplied as a list of nonnegative integers
(multiple PROB arguments) or a reference to an array of integers (the
PROBS argument). The relative probabilities may be native integers,
"Math::BigInt" objects, or integervalued "Math::BigRat" objects;
they must all be of the same type. At least one probability value must
be positive.
The first relative probability value (the first PROB or the first element of PROBS) is the relative probability of returning 0. The absolute probability of returning 0 is this value divided by the total of all the relative probability values. Similarly the second value controls the probability of returning 1, and so on.
Numbers
 rand_fix(NBITS)

Returns a uniformlydistributed random NBITSbit fixedpoint fraction in
the range [0, 1). That is, the result is a randomlychosen multiple of
2^NBITS, the multiplier being a random integer in the range [0, 2^NBITS).
The value is returned in the form of a native floating point number, so
NBITS can be at most one greater than the number of bits of significand
in the floating point format.
With NBITS = 48 the range of output values is the same as that of the Unix "drand48" function.
 rand([LIMIT])

Generates a random fixedpoint fraction by "rand_fix" and then multiplies
it by LIMIT, returning the result. LIMIT defaults to 1, and if it
is 0 then that is also treated as 1. The length of the fixedpoint
fraction is 48 bits, unless that can't be represented in the native
floating point type, in which case the longest possible fraction will
be generated instead.
This is a dropin replacement for "CORE::rand": it produces exactly the same range of output values, but using the current entropy source instead of a sucky PRNG with linear relationships between successive outputs. ("CORE::rand" does the type of calculation described, but using the PRNG "drand48" to generate the fixedpoint fraction.) The details of behaviour may change in the future if the behaviour of "CORE::rand" changes, to maintain the match.
Where the source of a module can't be readily modified, it can be made to use this "rand" by an incantation such as
*Foreign::Module::rand = \&Data::Entropy::Algorithms::rand;
This must be done before the module is loaded, most likely in a "BEGIN" block. It is also possible to override "CORE::rand" for all modules, by performing this similarly early:
*CORE::GLOBAL::rand = \&Data::Entropy::Algorithms::rand;
This function should not be used in any new code, because the kind of output supplied by "rand" is hardly ever the right thing to use. The "int(rand($n))" idiom to generate a random integer has nonuniform probabilities of generating each possible value, except when $n is a power of two. For floating point numbers, "rand" can't generate most representable numbers in its output range, and the output is biased towards zero. In new code use "rand_int" to generate integers and "rand_flt" to generate floating point numbers.
 rand_flt(MIN, MAX)

Selects a uniformlydistributed real number (with infinite precision)
in the range [MIN, MAX] and then rounds this number to the nearest
representable floating point value, which it returns. (Actually it is
only as if the function worked this way: in fact it never generates
the number with infinite precision. It selects between the representable
floating point values with the probabilities implied by this process.)
This can return absolutely any floating point value in the range [MIN, MAX]; both MIN and MAX themselves are possible return values. All bits of the floating point type are filled randomly, so the range of values that can be returned depends on the details of the floating point format. (See Data::Float for lowlevel floating point utilities.)
The function "die"s if MIN and MAX are not both finite. If MIN is greater than MAX then their roles are swapped: the order of the limit parameters actually doesn't matter. If the limits are identical then that value is always returned. As a special case, if the limits are positive zero and negative zero then a zero will be returned with a randomlychosen sign.
Combinatorics
 pick(ITEM ...)
 Randomly selects and returns one of the ITEMs. Each ITEM has equal probability of being selected.
 pick_r(ITEMS)

ITEMS must be a reference to an array. Randomly selects and returns
one of the elements of the array. Each element has equal probability
of being selected.
This is the same operation as that performed by "pick", but using references to avoid expensive copying of arrays.
 choose(NCHOOSE, ITEM ...)
 Randomly selects NCHOOSE of the ITEMs. Each ITEM has equal probability of being selected. The chosen items are returned in a list in the same order in which they appeared in the argument list.
 choose_r(NCHOOSE, ITEMS)

ITEMS must be a reference to an array. Randomly selects NCHOOSE of
the elements in the array. Each element has equal probability of being
selected. Returns a reference to an array containing the chosen items
in the same order in which they appeared in the input array.
This is the same operation as that performed by "choose", but using references to avoid expensive copying of arrays.
 shuffle(ITEM ...)
 Reorders the ITEMs randomly, and returns them in a list in random order. Each possible order has equal probability.
 shuffle_r(ITEMS)

ITEMS must be a reference to an array. Reorders the elements of the
array randomly. Each possible order has equal probability. Returns a
reference to an array containing the elements in random order.
This is the same operation as that performed by "shuffle", but using references to avoid expensive copying of arrays.
AUTHOR
Andrew Main (Zefram) <[email protected]>COPYRIGHT
Copyright (C) 2006, 2007, 2009, 2011 Andrew Main (Zefram) <[email protected]>LICENSE
This module is free software; you can redistribute it and/or modify it under the same terms as Perl itself.