SYNOPSIS
use Games::Go::Dg2ASCII
my $dg2ascii = B<Games::Go::Dg2ASCII-E<gt>new> (options);
my $ascii = $dg2ascii->convertDiagram($diagram);
DESCRIPTION
A Games::Go::Dg2ASCII object converts a Games::Go::Diagram object into ASCII diagrams.METHODS
- my $dg2ascii = Games::Go::Dg2ASCII->new (?options?)
- A new Games::Go::Dg2ASCII takes the following options:
General Dg2 Converter Options:
- boardSize => number
-
Sets the size of the board.
Default: 19
- doubleDigits => true | false
-
Numbers on stones are wrapped back to 1 after they reach 100.
Numbers associated with comments and diagram titles are not
affected.
Default: false
- coords => true | false
-
Generates a coordinate grid.
Default: false
- topLine => number (Default: 1)
- bottomLine => number (Default: 19)
- leftLine => number (Default: 1)
- rightLine => number (Default: 19)
- The edges of the board that should be displayed. Any portion of the board that extends beyond these numbers is not included in the output.
- diaCoords => sub { # convert $x, $y to Games::Go::Diagram coordinates }
-
This callback defines a subroutine to convert coordinates from $x,
$y to whatever coordinates are used in the Games::Go::Diagram
object. The default diaCoords converts 1-based $x, $y to the
same coordinates used in SGF format files. You only need to define
this if you're using a different coordinate system in the Diagram.
Default:
sub { my ($x, $y) = @_;
$x = chr($x - 1 + ord('a')); # convert 1 to 'a', etc
$y = chr($y - 1 + ord('a'));
return(``$x$y''); }, # concatenate two letters - file => 'filename' | $descriptor | \$string | \@array
-
If file is defined, the ASCII diagram is dumped into the target.
The target can be any of:
-
- filename
- The filename will be opened using IO::File->new. The filename should include the '>' or '>>' operator as described in 'perldoc IO::File'. The ASCII diagram is written into the file.
- descriptor
- A file descriptor as returned by IO::File->new, or a \*FILE descriptor. The ASCII diagram is written into the file.
- reference to a string scalar
- The ASCII diagram is concatenated to the end of the string.
- reference to an array
- The ASCII diagram is split on ``\n'' and each line is pushed onto the array.
-
Default: undef
-
- print => sub { my ($dg2ascii, @lines) = @_; ... }
- A user defined subroutine to replace the default printing method. This callback is called from the print method (below) with the reference to the Dg2ASCII object and a list of lines that are part of the ASCII diagram lines.
- $dg2tex->configure (option => value, ?...?)
- Change Dg2TeX options from values passed at new time.
- $dg2ascii->print ($text ? , ... ?)
- prints the input $text directly to file as defined at new time. Whether or not file was defined, print accumulates the $text for later retrieval with converted.
- my $ascii = $dg2ascii->converted ($replacement)
- Returns the entire ASCII diagram converted so far for the Dg2ASCII object. If $replacement is defined, the accumulated ASCII is replaced by $replacement.
- $dg2ascii->comment ($comment ? , ... ?)
- Inserts the comment character (which is nothing for ASCII) in front of each line of each comment and prints it to file.
- my $dg2ascii->convertDiagram ($diagram)
- Converts a Games::Go::Diagram into ASCII. If file was defined in the new method, the ASCII is dumped into the file. In any case, the ASCII is returned as a string scalar.
- my $ascii = $dg2ascii->convertText ($text)
-
Converts $text into ASCII code - gee, that's not very hard. In
fact, this method simply returns whatever is passed to it. This is
really just a place-holder for more complicated converters.
Returns the converted text.
- $title = $dg2ascii->convertProperties (\%sgfHash)
-
convertProperties takes a reference to a hash of properties as
extracted from an SGF file. Each hash key is a property ID and the
hash value is a reference to an array of property values:
$hash->{propertyId}->[values]. The following SGF properties are
recognized:
-
- GN GameName
- EV EVent
- RO ROund
- PW PlayerWhite
- WR WhiteRank
- PB PlayerBlack
- BR BlackRank
- DT DaTe
- PC PlaCe
- GC GameComment
- KM KoMi
- RE REsult
- TM TiMe
-
Both long and short property names are recognized, and all unrecognized properties are ignored with no warnings. Note that these properties are all intended as game-level notations.
-
- $dg2ascii->close
- prints any final text to the diagram (currently none) and closes the dg2ascii object. Also closes file if appropriate.
BUGS
Seems unlikely.AUTHOR
Reid Augustin, <[email protected]>COPYRIGHT AND LICENSE
Copyright (C) 2005 by Reid AugustinThis library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.5 or, at your option, any later version of Perl 5 you may have available.