gl_copyscreen(3) copy the screen contents of contexts


#include <vgagl.h>

void gl_copyscreen(GraphicsContext *gc);


Copy the current graphics context contents (screen data) to the specified graphics context (the physical screen, for example). Contexts are assumed to be identical in size.


This manual page was edited by Michael Weller <[email protected]>. The exact source of the referenced demo as well as of the original documentation is unknown.

It is very likely that both are at least to some extent are due to Harm Hanemaayer <[email protected]>.

Occasionally this might be wrong. I hereby asked to be excused by the original author and will happily accept any additions or corrections to this first version of the svgalib manual.