- void glBindVertexArray(GLuint array);
- Specifies the name of the vertex array to bind.
glBindVertexArray binds the vertex array object with name array. array is the name of a vertex array object previously returned from a call to glGenVertexArrays(), or zero to break the existing vertex array object binding.
If no vertex array object with name array exists, one is created when array is first bound. If the bind is successful no change is made to the state of the vertex array object, and any previous vertex array object binding is broken.
GL_INVALID_OPERATION is generated if array is not zero or the name of a vertex array object previously returned from a call to glGenVertexArrays().
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