- void glDeleteTextures(GLsizei n, const GLuint * textures);
- Specifies the number of textures to be deleted.
- Specifies an array of textures to be deleted.
glDeleteTextures deletes n textures named by the elements of the array textures. After a texture is deleted, it has no contents or dimensionality, and its name is free for reuse (for example by glGenTextures()). If a texture that is currently bound is deleted, the binding reverts to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not correspond to existing textures.
GL_INVALID_VALUE is generated if n is negative.
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