C SPECIFICATION
- void glPolygonOffset(GLfloat factor, GLfloat units);
PARAMETERS
factor
-
- Specifies a scale factor that is used to create a variable depth offset for each polygon. The initial value is 0.
units
- Is multiplied by an implementation-specific value to create a constant depth offset. The initial value is 0.
DESCRIPTION
When GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, or GL_POLYGON_OFFSET_POINT is enabled, each fragment's depth value will be offset after it is interpolated from the depth values of the appropriate vertices. The value of the offset is factor × DZ + r × units, where DZ is a measurement of the change in depth relative to the screen area of the polygon, and r is the smallest value that is guaranteed to produce a resolvable offset for a given implementation. The offset is added before the depth test is performed and before the value is written into the depth buffer.
glPolygonOffset is useful for rendering hidden-line images, for applying decals to surfaces, and for rendering solids with highlighted edges.
ASSOCIATED GETS
glIsEnabled() with argument GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_LINE, or GL_POLYGON_OFFSET_POINT.
glGet() with argument GL_POLYGON_OFFSET_FACTOR or GL_POLYGON_OFFSET_UNITS.
COPYRIGHT
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see m[blue]http://oss.sgi.com/projects/FreeB/m[].