DECLARATION
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gvec4 imageLoad(gimage1D image, int P);
- gvec4 imageLoad(gimage2D image, ivec2 P);
- gvec4 imageLoad(gimage3D image, ivec3 P);
- gvec4 imageLoad(gimage2DRect image, ivec2 P);
- gvec4 imageLoad(gimageCube image, ivec3 P);
- gvec4 imageLoad(gbufferImage image, int P);
- gvec4 imageLoad(gimage1DArray image, ivec2 P);
- gvec4 imageLoad(gimage2DArray image, ivec3 P);
- gvec4 imageLoad(gimageCubeArray image, ivec3 P);
- gvec4 imageLoad(gimage2DMS image, ivec2 P, int sample);
- gvec4 imageLoad(gimage2DMSArray image, ivec3 P, int sample);
- gvec4 imageLoad(gimage2D image, ivec2 P);
PARAMETERS
image
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- Specify the image unit from which to load a texel.
P
- Specify the coordinate from which to load the texel.
sample
- When present, specifies the sample within the image to load
DESCRIPTION
imageLoad loads the texel at the coordinate P from the image unit image. For multi-sample loads, the sample number is given by sample. When image, P, sample identify a valid texel, the bits used to represent the selected texel in memory are converted to a vec4, ivec4, or uvec4 in the manner described in the OpenGL Specification and returned.
VERSION SUPPORT
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OpenGL Shading Language Version
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Function Name | 1.10 | 1.20 | 1.30 | 1.40 | 1.50 | 3.30 | 4.00 | 4.10 | 4.20 | 4.30 | 4.40 |
4.50
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imageLoad | - | - | - | - | - | - | - | - | ✔ | ✔ | ✔ |
✔
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COPYRIGHT
Copyright © 2011-2014 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. m[blue]http://opencontent.org/openpub/m[].
COPYRIGHT
Copyright © 2011-2014 Khronos Group