KeyMap(3)
activates controls given their keyboard equivalents
SYNOPSIS
#include <Unidraw/keymap.h>
DESCRIPTION
KeyMap supports keyboard equivalents, which allow the user of a
Unidraw application to execute menu commands or select from a palette
of controls by typing rather than pointing and clicking with the
mouse. The KeyMap can activate a control given its key code as defined
by its ControlInfo object. Only those controls registered with the
KeyMap can be activated through the KeyMap. By default, the Editor
base class handles key events by having its KeyMap execute the key
code.
PUBLIC OPERATIONS
- KeyMap()
-
Construct a new keymap, initially with no registrants.
- void Register(UControl*)
-
- void Register(KeyMap*)
-
- void Unregister(UControl*)
-
- void Unregister(KeyMap*)
-
Register and unregister a control or another KeyMap. Registering a
KeyMap is equivalent to registering all its registered controls
individually.
- void Execute(const char* keyCode)
-
Execute the given key code by activating the corresponding control.
Each UControl contains a ControlInfo object that specifies its key
code; thus the mapping between key codes and controls is defined by
the ControlInfo objects collectively. Key codes among registered
controls should be unique.