CHECKLIST
-
Are there constants or events that need to be wrapped?
see ``CONSTANTS'' and ``EVENTS''.
-
Is the class is derived from wxObject, from wxEvtHandler or from
another class?
see ``CHOOSING A TYPEMAP''.
-
Are class instances destroyed by wxWidgets or should they be
garbage collected like normal Perl objects?
see ``DESTRUCTORS AND THREADS''.
-
Does the class have overloaded methods?
see ``OVERLOADING''.
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Does the class have virtual methods that should be overridable
from Perl?
see ``VIRTUAL METHODS''.
SKELETON
Add a new file XS/NewClass.xsp and update the MANIFEST. Choose a relevant .xs file in the top level directory (eg. Controls.xs) and add this line:
INCLUDE_COMMAND: $^X -MExtUtils::XSpp::Cmd -e xspp -- -t typemap.xsp XS/NewClass.xsp
A skeleton for NewClass.xsp:
%module{Wx}; #include <wx/newclass.h> // use the relevant wxWidgets header(s) %name{Wx::NewClass} class wxNewClass : public wxSomeBaseClass { # constructors see the CONSTRUCTORS section wxNewClass( wxWindow* some_window, const wxString& str ); # destructors ~wxNewClass(); # methods wxString GetString() const; void SetString( const wxString& str ); };
Add the typemap definition to typemap.tmpl. See ``CHOOSING A TYPEMAP''.
If adding a class related to one of the wxPerl submodules ("Wx::RichText", "Wx::Html", ...) add the .xsp file to the relevant subdirectory and modify the .xs and typemap files in that subdirectory.
CHOOSING A TYPEMAP
There are five typemaps that should work for most wxWidgets objects:-
"O_NON_WXOBJECT"
for all classes that do not derive from "wxObject" AND do not need to be garbage collected.
-
"O_NON_WXOBJECT_THR"
for all classes that do not derive from "wxObject" AND need to be garbage collected (see ``DESTRUCTORS AND THREADS'').
-
"O_WXOBJECT"
for all classes that derive from "wxObject" AND do not need to be garbage collected.
-
"O_WXOBJECT_THR"
for all classes derived from "wxObject" AND need to be garbage collected (see ``DESTRUCTORS AND THREADS'').
-
"O_WXEVTHANDLER"
for all classes that derive from "wxEvtHandler". See also ``CONSTRUCTORS''.
CONSTRUCTORS
For "O_WXEVTHANDLER" typemaps, there is some additional code that needs to be added to the constructor:
wxNewClass( wxWindow* some_window, const wxString& str ) %code{% RETVAL = new wxNewClass( some_window, str ); wxPli_create_evthandler( aTHX_ RETVAL, CLASS ); %};
DESTRUCTORS AND THREADS
For many classes not derived from "wxEvtHandler" you need to add a destructor to free the C++ object when the Perl object is garbage collected. At the XS++ level this means adding
~wxNewClass();
to the class definition, but there is a catch: the Perl threading model.
Without going into details, this is needed for Perl threads compatibility:
-
Use the correct typemap
choose either "O_NON_WXOBJECT_THR" or "O_WXOBJECT_THR".
-
Implement a "CLONE" method
add this code inside the class declaration:
%{ static void wxNewClass::CLONE() CODE: wxPli_thread_sv_clone( aTHX_ CLASS, (wxPliCloneSV)wxPli_detach_object ); %}
-
Fix the destructor.
modify the destructor like this:
~wxNewClass() %code%{ wxPli_thread_sv_unregister( aTHX_ "Wx::NewClass", THIS, ST(0) ); delete THIS; %};
VIRTUAL METHODS
The wrapping of virtual functions whose arguments are simple C++ types (integrals, bool, floating point) and common wxWidgets types (wxString) should be automatic: at the top of the file, load the plugin that handles virtual methods
%loadplugin{build::Wx::XSP::Virtual};
and decorate virtual/pure virtual methods using the %Virtual directive
// pure virtual virtual wxString GetTitle() const = 0 %Virtual{pure}; // virtual, not pure virtual int GetBestFittingWidth(unsigned int idx) const %Virtual;
If the class contains pure virtual methods, it will be marked as abstract, and it will have no constructors.
For abstract classes, XS++ will create an additional Perl-level class, called "Wx::Pl<classname>"; in order to override the virtual methods, you must derive from this class, and not from "Wx::<classname>".
TODO allow changing the default behaviour for abstract/concrete classes
TODO allow overriding the class name
TODO allow specifying custom code
TODO handle multiple return values
TODO customized type mapping