POLYTYPE_PTEX_LIT(3) Polygon rendering mode type Allegro game programming library.

Other Alias

POLYTYPE_ATEX_LIT

SYNOPSIS

#include <allegro.h>

#define POLYTYPE_ATEX_LIT

#define POLYTYPE_PTEX_LIT

DESCRIPTION

Like POLYTYPE_ATEX and POLYTYPE_PTEX, but the global color_map table (for 256-color modes) or blender function (for non-MMX truecolor modes) is used to blend the texture with a light level taken from the `c' value in the vertex structure. This must only be used after you have set up the color mapping table or blender functions!