SYNOPSIS
rbdoom3bfg [options]
DESCRIPTION
rbdoom3bfg is a port of the id-soft released GPL'ed version of the Doom 3 BFG-Edition engine. It targets Linux support, 64-bit support and source code cleanup.The goal of RBDoom3BFG is to bring Doom 3 BFG with the help of SDL to all suitable platforms. Bugs present in the original DOOM 3 will be fixed (when identified) without altering the original game-play.
OPTIONS
The game can be tweaked using some console commands which usually also can be passed using the commandline.
Below, for any values named boolean a "0" means disable and "1" enable.
Note that some values might be stored in the user's profile and are persistent over restarts.
- +set fs_game modDirectoryName
-
Defines the mod directory to be used. Best used with +set fs_resourceLoadPriority.
- +set fs_resourceLoadPriority value
-
When
value
is
0
set priority the mod's content over the game's one.
- +set com_allowconsole boolean
-
Allow (default) or disallow console access.
- +set com_showFPS value
-
show frames rendered per second.
Use this value:
0 to turn off (default),
1 default bfg values,
2 only show FPS (classic view) - +set com_speeds boolean
-
Show engine timings. Default is off.q
- +set com_forceGenericSIMD boolean
-
Force the use of generic platform independent SIMD code. Default is off.
NOTES
To actually play Doom3 BFG Edition, you need a copy of the (non-free) game data. Please see /usr/share/doc/rbdoom3bfg/README.txt.gz for details.
AUTHORS
This manpage was written by Tobias Frost <[email protected]> and is licensed under the GPL-2 or at your option any later version.