SYNOPSIS
#include <roaraudio.h>
int roar_socket_listen(int type, char * host, int port);
DESCRIPTION
Opens a new listening socket for network clients to connect to. You may accept new connections via accept(2).
PARAMETERS
- type
-
The type of the Socket. See the list below.
- host
-
The host or path name to listen on.
This depends on the type argument.
For TCP/IP to listen on any interface use a value of "0.0.0.0".
- port
-
The port number to listen on.
This may be ignored by types not supporting port numbers.
SOCKET TYPES
- ROAR_SOCKET_TYPE_UNKNOWN
-
The type will be auto detected. Don't use this if you know the type. Only use this
to support user given addresses and enable auto detection.
- ROAR_SOCKET_TYPE_TCP
-
Use a TCP/IP connection. This is standard mode for networking.
host is the hostname or IP to listen on and port is the port number to use.
- ROAR_SOCKET_TYPE_INET
-
Same as above but deprecated. Use ROAR_SOCKET_TYPE_TCP.
- ROAR_SOCKET_TYPE_UNIX
-
UNIX Domain Socket. This should be default for local connections.
host is the filename of the socket.
- ROAR_SOCKET_TYPE_DECNET
-
DECnet socket.
- ROAR_SOCKET_TYPE_FORK
-
This is to fork a roard to communicate with. Can't be use to listen on, just to connect to.
host and port is ignored at the moment.
- ROAR_SOCKET_TYPE_FILE
-
This is used to open a plain file. Can't be use to listen on, just to connect to.
host is the filename to connect to.
RETURN VALUE
On success these calls return filehandle. On error, -1 is returned.
BUGS
Listening on UDP sockets is not supported at the moment.
EXAMPLES
FIXME