SYNOPSIS
#include <s3d.h>
- int s3d_push_materials_a(int object, const float *mbuf, uint16_t n);
DESCRIPTION
mbuf[n*12 + 0-3] - ambience
mbuf[n*12 + 4-7] - specular
mbuf[n *12 + 8-11] - diffusion values
of each entry. n is the number of materials pushed. The values are in the order r,g,b,a. If you only want to push one material, use the more easy s3d_push_material_a() function.
-
// each line has r,g,b,a value float bla[24]= {1, 0, 0, 1, 1, 0, 0, 1, 1, 0, 0, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0, 1, 1, 1}; s3d_push_materials_a(object, bla, 2); // push a red and a cyan material
AUTHOR
Simon Wunderlich
- Author of s3d