STRUCTURE DEFINITION
typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;
STRUCTURE DATA
- x, y
- Position of the upper-left corner of the rectangle
- w, h
- The width and height of the rectangle
DESCRIPTION
A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.

