SDL_Rect(3) Defines a rectangular area

STRUCTURE DEFINITION

typedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;

STRUCTURE DATA

x, y
Position of the upper-left corner of the rectangle
w, h
The width and height of the rectangle

DESCRIPTION

A SDL_Rect defines a rectangular area of pixels. It is used by SDL_BlitSurface to define blitting regions and by several other video functions.