SDL::Rect(3) Defines a rectangular area

CATEGORY

Core, Video, Structure

SYNOPSIS


my $rect = SDL::Rect->new(0, 0, 50, 4);
$rect->x(1);
$rect->y(2);
$rect->w(3);
my $x = $rect->x; # 1
my $y = $rect->y; # 2
my $w = $rect->w; # 3
my $h = $rect->h; # 4

DESCRIPTION

An "SDL_Rect" defines a rectangular area of pixels.

METHODS

new

 my $rect = SDL::Rect->new( $x, $y, $w, $h );

The constructor creates a new rectangle with the specified x, y, width and height values.

x

 my $x = $rect->x;
 $rect->x(128);

If passed a value, this method sets the x component of the rectangle; if not, it returns the x component of the rectangle.

y

 my $y = $rect->y;
 $rect->y(128);

If passed a value, this method sets the y component of the rectangle; if not, it returns the y component of the rectangle.

w

 my $w = $rect->w;
 $rect->w(128);

If passed a value, this method sets the w component of the rectangle; if not, it returns the w component of the rectangle.

h

 my $h = $rect->h;
 $rect->h(128);

If passed a value, this method sets the h component of the rectangle; if not, it returns the h component of the rectangle.

AUTHORS

See ``AUTHORS'' in SDL.