sludge-engine(1) runtime engine for SLUDGE games


sludge-engine [-f | --fullscreen | -w | --window] [{-l | --language=number] [{-a | --antialias=} {-1 | 0 | 1}] [{-d | --debug=} {0 | 1}] gamefile
sludge-engine [-h | --help]


This manual page documents briefly the sludge-engine command.

This manual page was written for the Debian distribution because the original program does not have a manual page. Instead, it has documentation in the html format; see below.

sludge-engine is a runtime engine needed to play SLUDGE games.


The program follows the usual GNU command line syntax, with long options starting with two dashes (`-'). A summary of options is included below.

-f, --fullscreen

Set display mode to fullscreen.

-w, --window

Set display mode to windowed.

-l number, --language=number

Set language to number (>=0).

-a number, --antialias=number

Turn antialiasing on (1) or off (0) or choose linear interpolation (-1).

-d number, --debug=number

Turn debug mode on (1) or off (0).

-h, --help

Print help message.


Keyboard shortcuts allow changing some options at any time.


Toggle between fullscreen and windowed mode.


Toggle antialiasing on or off.



Games store their configurations in subdirectories of this directory.


Please report bugs in the SLUDGE forum at m[blue]http://opensludge.sourceforge.netm[].


Tobias Hansen <[email protected]>

Wrote this manpage for the Debian system.


Copyright © 2011 Tobias Hansen

This manual page was written for the Debian system (and may be used by others).

Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 3 or (at your option) any later version published by the Free Software Foundation.

On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-3.